pyro is game server hosting for people who got tired of every host being slow, ugly, and slightly hostile. minecraft, cs2, rust, ark, palworld, 40+ games, one click to switch between them.
it started as a personal project years ago and turned into the company i run. the pitch is simple: put servers on the fastest hardware we can buy, wrap it in a panel that respects your time, and stop nickel-and-diming people for backups.
what that means in practice:
we also built modrinth servers, the official hosting for the modrinth community, which has since moved to new ownership. building infrastructure other companies trust enough to put their name on is the part i am most proud of.
the honest part: hosting is a business where the only time anyone notices you is when something breaks. the work is making sure that almost never happens, and being awake when it does.
checksum.space is the thing you are looking at. it boots, it has a menu bar, and every project and post is a window you can open, move, and close. i got tired of portfolios that are one long scroll of the same hero section, so i made an operating system instead.
how it is built:
zero javascript ships until you actually open something. the desktop is the interface and the source is the resume. it is overbuilt on purpose, which is the nicest thing i can say about any side project.
sapphire is the vtuber stack i wanted and could not find: face and motion tracking, model customization, and the live tooling all under one roof, instead of stitching together five programs that each break in their own way.
it is in active development and currently private. i stream behind it, which is the best possible way to find bugs, since every one of them happens live in front of an audience.
checksum.tv is a boutique vtuber talent agency. the whole idea is to stay small and actually care: grow talent through community rather than treating people like content units to be scheduled and squeezed.
it draws on everything else i build, since the talent runs on tools like sapphire and streams the same way i do. small agency, real people, no growth-hacking.
estrogen.charity is the thing i am building because the system for accessing hrt is hostile by design and i have the skills to chip at it. the goal is narrow and concrete: make the path to getting on estrogen shorter, clearer, and less expensive.
it is not live yet, just an idea i am building toward. i would rather ship something small that helps one person than announce something huge that helps nobody. a link goes here the day there is something real to click.
clavis is an async rust library for encrypted network communication, built on xchacha20-poly1305. the goal is a small surface you cannot easily hold wrong: secure by default, async-native, and boring in the way crypto should be.
the technical decision i would defend to the death: authenticated encryption is not optional and should not be a checkbox. clavis does not ship a mode that lets you turn it off.
emoteslicer automates the boring half of emote work: slicing, sizing, and laying out panels so creators stop doing it by hand in an image editor at 2am.
a finished, useful little thing that does one job and gets out of the way. that is the whole bar for a tool like this, and it clears it.
ezsymlink is a small cross-platform gui for creating and managing symbolic links. symlinks are useful and the command for them is impossible to remember, so this is the button that does it for you on whatever os you are on.
unglamorous and complete. some software just needs to exist so you never have to read the man page again.
modrinth servers is the official hosting product for modrinth, the open-source mod platform. we built it at pyro so that finding a modpack and running it could be the same motion: pick the pack, get a server, done. no manual jar wrangling, no version roulette.
it has since moved to new ownership, so it is no longer ours to operate. it stays on this list because building hosting that a platform trusts with its own name is a different bar than building it for yourself, and we cleared it.
beatforge was a modern mod distribution platform for beat saber, built to make finding and installing mods fast and painless instead of a forum-thread scavenger hunt.
it is paused, not deleted. the code and the site are still up, and i learned a lot about what a good mod platform has to get right by building one that mostly did.
lumen is a sharex image uploader written in rust, built to be fast and secure where most uploaders are neither. screenshot, upload, link in your clipboard before you finish letting go of the hotkey.
paused now, but it did exactly what it promised and it taught me rust the way only shipping something does.
hikari was an anime streaming service built around the idea that the player and the ux should be the good part, not the afterthought wrapped in ads.
i built it and later transferred it to new ownership, so it is no longer mine to run. it stays here because it was a real product with real users and i am still proud of how it felt to use.
translator encodes binary data as lgbtqia+ pride flag patterns. half art project, half real encoder: your data goes in, flags come out, and it round-trips back.
discontinued and left up as-is. some projects are just a good idea you had to see through to the end to prove it worked.
wysibot watched beat saber gameplay for 727 moments and posted them. it was a joke that the community got, which is the only reason a bot like this is worth building.
discontinued now. it did its one stupid wonderful job and then the platform changed under it, as platforms do.
banchoxide was a private osu! server written in rust, built to see how fast and lean a bancho implementation could be if performance was the goal from line one.
discontinued, and one of the early projects that turned rust from a language i was learning into the one i reach for. it served its purpose twice over.